Munchkin Shadowrun: Hack the Future
BGG rating
6.8

Expansion for Munchkin Shadowrun

Munchkin Shadowrun: Hack the Future

2025Powered by BGG

Rules assistance for Munchkin Shadowrun: Hack the Future

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 3–6 players
  • 60–120 min
  • 14+

Rules assistant for Munchkin Shadowrun: Hack the Future

What would you like to know?

Answers come from the official rulebook, with the page to check.

Munchkin Shadowrun: Hack the Future is an expansion for Munchkin Shadowrun released in 2025 for 3–6 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Analog is the past. The Matrix is the future. Now you just need some munchkins to come along and hack it! In the world of Shadowrun, magic and technology mix. Why not add more of both to your Munchkin game? Bring your Impenetrable Logic and your BOOMstick while you wander the Endless Archive, but it is dark in there . . . you just might get eaten by a Grue. More guns, more magic, and more digital monsters than you can shake a credstick at – what are you waiting for? Hack the Future today! —description from the publisher

Editions

  • Munchkin Shadowrun: Hack the FutureENSteve Jackson Games2025
  • Munchkin Shadowrun: Hack die ZukunftDEPegasus Spiele2026

Questions and answers

Munchkin Shadowrun: Hack the Future supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.