
- BGG rank
- BGG #24,240
- BGG rating
- 6.0
In Dreams
- 1 player
- 10–20 min
- Complexity 1.5/5
- 2023

2024
Rules assistance for Mysticana: Nine Perils
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
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Answers come from the official rulebook, with the page to check.
Mysticana: Nine Perils is a board game released in 2024 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Dustin Dobson and Jamie Thul and its main mechanics are Hand Management and Solo / Solitaire Game.
Nine Perils is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. The prophecy foretells nine great perils, warnings of coming doom. As a seer, you must peer into the future and find a path to avoid these perils. Nine Perils is a solo-only game of limited information and anticipating the future to avert nine disasters using the Mysticana deck. Using your hand of cards (based on the difficulty chosen) play against the central timeline of 9 peril cards. Each turn you’ll flip one of the peril cards in the timeline face-up, draw a new card into your hand, then play a single from your hand into a free space in a separate row below any peril card. After 9 turns, compare each peril’s rank and element against the adjacent card’s rank and element. Each of the perils must be successfully outmatched to win! Nine Perils is a quick but puzzly solo game of arranging a sequence of events that will avert nine disasters. Mysticana is a Foundation Deck: an 18-card deck that includes multiple core games using just the base cards with even more games added through small expansions. The deck features cards with 6 ranks across 3 suits (elements) which have a “rock-paper-scissors” hierarchy. While each game might make use of the deck’s design in different ways, the flexible foundation enables new games to fit in seamlessly alongside previous entries.
Mysticana: Nine Perils supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mysticana: Nine Perils is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mysticana: Nine Perils for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mysticana: Nine Perils has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mysticana: Nine Perils belongs to these categories: Card Game, Fantasy, and Puzzle. Its main mechanics are Hand Management and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mysticana: Nine Perils are: Dustin Dobson and Jamie Thul. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mysticana: Nine Perils as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.