
- BGG rank
- BGG #13,381
- BGG rating
- 6.6
Under the Mango Tree
- 2–4 players
- 15–20 min
- Complexity 1.5/5
- 2025

2026
Rules assistance for Mythic Baths
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mythic Baths is a board game released in 2026 for 2–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Karl Lange and its main mechanics are Hand Management, Matching, and Contracts.
As our newest employees, it is your job to take care of our mythic guests; gathering ingredients for their baths, completing treatments, giving nourishment, and cleaning the baths to welcome new and potentially troublesome guests. Players compete to earn the most amber tokens (victory points) by treating the mythic guests that visit the baths. Guests arrive with a set of ingredient requirements that must be met to complete their treatment. Over the course of the game players will gather ingredients needed to treat guests, nourish them to earn their favour, and clean dirty baths left after their treatment. Treating guests and cleaning baths earns players amber. More complicated treatments will earn you more, but if you complete any treatment exactly, you will be rewarded with valuable tips from our guests! Each turn, you take 1 main action, and possibly 1 bonus action, in any order of your choice. Main actions: Gather 1 ingredient card used to treat guests. Nourish a regular guest to ensure only you can treat them and earn their favour. Treat a guest with ingredients. Clean dirty baths vacated by treated guests to earn amber and welcome new guests. Players may use active favour tokens, earned throughout the game by nourishing then treating guests, to add minor bonuses to their main action. The end of the game is triggered by a player treating a certain number of guests, scaled to the player count. The player with the most amber wins. —description from the publisher
Mythic Baths supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mythic Baths is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mythic Baths for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mythic Baths has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mythic Baths belongs to these categories: Mythology. Its main mechanics are Hand Management, Matching, and Contracts. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mythic Baths are: Karl Lange. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mythic Baths as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.