
- BGG rank
- BGG #115
- BGG rating
- 7.8
Dominant Species
- 2–6 players
- 120–240 min
- Complexity 4.0/5
- 2010

Rules assistance for Nakum
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nakum is a board game released in 2020 for 1–4 players, 20–45 minutes per game, and ages 14 and up. It was designed by Carlos Viedma and its main mechanics are Action Drafting, Worker Placement, and Turn Order: Claim Action.
Welcome to Nakum It is the last month of Tzolkin, the month of Ajaw in the Mayan calendar. The most sacred month in the city of Nakum and the noble families of the city dispute the favors of the gods. Hunt, harvest, explore and sacrifice the members of your clan to make offerings in the pyramid and thus be the family where the gods shed their glory. You will have to manage your workers and the resources you get to be able to make the offerings that are active in the pyramid, but watch out, some offerings require a human sacrifice that you will have to pay with your workers. Or change those resources in the market to obtain benefits, resources or points of influence. At the end of the game, the family that has accumulated the most points of influence has accumulated between offer letters, market cards, explored tiles and resources in the warehouse. Are you prepared to be the most influential family in Nakum? —description from the designer Bienvenido a Nakum. Es el ultimo mes del Tzolkin, el mes de Ajaw en el calendario maya. El mes más sagrado en la ciudad de Nakum y las nobles familias de la ciudad disputan los favores de los dioses. Caza, cosecha, explora y sacrifica a los miembros de tu clan para hacer ofrendas en la pirámide y así ser la familia donde los dioses derramen su gloria. Tendras que gestionar a tus trabajadores y los recursos que obtengas para poder realizar las ofrendas que esten activas en la pirámide, pero cuidado algunas ofrendas requieren un sacrificio humano que tendrás que pagar con tus trabajadores. O bien cambiar esos recursos en el mercado para obtener beneficios, recursos o puntos de influencia. Al final de la partida ganará la familia que mas puntos de influencia haya acumulado entre cartas de ofrendas, de mercado, losetas exploradas y recursos en el almacen. ¿Estas preparado para ser la familia mas influyente de Nakum? —description from the designer (Spanish)
Nakum supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nakum is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nakum for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nakum has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nakum belongs to these categories: Ancient. Its main mechanics are Action Drafting, Worker Placement, and Turn Order: Claim Action. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nakum are: Carlos Viedma. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nakum as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.