
- BGG rank
- BGG #27,371
- BGG rating
- 5.5
Teenage Mutant Ninja Turtles Game
- 2–4 players
- 60 min
- Complexity 1.2/5
- 2003

1998
Rules assistance for NASCAR Champions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
NASCAR Champions is a board game released in 1998 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Craig Van Ness and its main mechanics are Roll / Spin and Move and Dice Rolling.
It looks a bit like Daytona 500 with its oversized racetrack gameboard, but it's a much simpler game. The main thing going on is that you roll the five dice on your turn and pick which three you want to play. Each die has the five colors for the five cars in the race and one "checkered flag" side which means you draw a card. The dice are numbered 1 to 5 (that is, each die has one of the five numbers), and the three you pick have to be played in order. If you draw a card, it might instruct you to move a particular car, or the car in last place, or to spin a car out; or it might make you a "Sponsor" of a car, meaning you could get prize money for a car other than your main car.
NASCAR Champions supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for NASCAR Champions is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists NASCAR Champions for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
NASCAR Champions has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
NASCAR Champions belongs to these categories: Dice, Racing, and Sports. Its main mechanics are Roll / Spin and Move and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of NASCAR Champions are: Craig Van Ness. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists NASCAR Champions as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.