
- BGG rank
- BGG #20,804
- BGG rating
- 8.0
Enormity
- 1–4 players
- 60–90 min
- Complexity 4.0/5
- 2026

Rules assistance for Nemesis: Legacy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nemesis: Legacy is a board game released in 2027 for 1–5 players, 120–180 minutes per game, and ages 14 and up. It was designed by Rob Daviau, Adam Kwapiński, and Jaime Barriga and its main mechanics are Cooperative Game, Scenario / Mission / Campaign Game, and Semi-Cooperative Game.
Humanity is basically gone. Earth is gone. Records are gone. No one here really knows what happened. We try to make sense from scattered files, records, and charts, but to no avail. The Intruders have won. A group of us hides in a remote outpost. We desperately try to work things out, but it seems that the Intruder invasion will reach us soon. Scientists promise results and are relentlessly working on something, but they've been saying that for a long time. One more day is not going to make a difference. Well, we are going to die. But, maybe, just maybe, we can drag them to hell with us. Nemesis: Legacy is a new installment of the Nemesis horror board game series. It is a standalone campaign game with legacy elements that tells the story of the last human survivors standing against the impossible odds of an Intruder terror. In a series of interconnected scenarios, players will face irreversible choices that will decide the fate of humanity. Will you take a risk and trust strangers in the moment of greatest need, or will your paranoia prevent you from cooperating? After all, no two humans share the same hopes and dreams. The game is full of narrative twists, personal agendas, and character customization. The core gameplay rules are based on the bestselling Nemesis: Retaliation game by Adam Kwapiński. The campaign and legacy design is made by Rob Daviau and Jaime Barriga. This unique combination of talents results in the first legacy sci-fi survival horror game on the market. Your Nemesis: Legacy experience won’t end after you finish the campaign. You will be able to restart the game with an included recharge pack, to let you replay the story in a different way. What’s more, you will be able to use Nemesis: Legacy components in Nemesis: Retaliation games: new playable characters, new enemy race, new missions, and boards will bring almost infinite new combinations to your Nemesis experience.
Nemesis: Legacy supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nemesis: Legacy is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nemesis: Legacy for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nemesis: Legacy belongs to these categories: Fighting, Horror, and Exploration. Its main mechanics are Cooperative Game, Scenario / Mission / Campaign Game, and Semi-Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nemesis: Legacy are: Rob Daviau, Adam Kwapiński, and Jaime Barriga. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nemesis: Legacy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.