
- BGG rank
- BGG #131
- BGG rating
- 8.2
Nemesis: Lockdown
- 1–5 players
- 90–180 min
- Complexity 3.9/5
- 2022

Rules assistance for Nemesis: Story Dice Expansion – Intruder
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nemesis: Story Dice Expansion – Intruder is an expansion for Nemesis released in 2024 for 1–5 players, 90–180 minutes per game, and ages 12 and up. It was designed by Adam Kwapiński and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.
Introducing our latest innovation, the AR Vault: Story Dice. Elevate your gaming experience with fresh twists on storytelling, stunning dice, and unpredictable outcomes. Whether you're a tabletop RPG fanatic or a board game enthusiast, we've got you covered! Our Story Dice are 5e compatible, making them perfect for RPG players seeking something new and exciting. For Awaken Realms board game lovers, we offer dice expansions to bring an extra level of gameplay to your favorite games. Get ready to up the ante in your next game of Nemesis/Nemesis Lockdown with our new and exciting alternative Noise & Combat dice expansion designed to add a thrilling challenge to every roll! Dice made of high-quality resin. Contains 2 dice and 2 rule cards Intruder Noise Die and Intruder Combat Die: While this dice offers a small bonus, it also includes a greater chance of negative results, offering the players a thrilling risk-reward element to their game. —description from the publisher
Nemesis: Story Dice Expansion – Intruder supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nemesis: Story Dice Expansion – Intruder is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nemesis: Story Dice Expansion – Intruder for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nemesis: Story Dice Expansion – Intruder belongs to these categories: Horror, Adventure, and Science Fiction. Its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nemesis: Story Dice Expansion – Intruder are: Adam Kwapiński. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nemesis: Story Dice Expansion – Intruder as an expansion for Nemesis. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nemesis to use it. Check that your edition of Nemesis is compatible, as some expansions were revised between editions.