Netrunner: Classic
BGG rating
8.2

Expansion for Netrunner

Netrunner: Classic

1999

Rules assistance for Netrunner: Classic

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 10+
  • Complexity 3.6/5

Rules assistant for Netrunner: Classic

What would you like to know?

Answers come from the official rulebook, with the page to check.

Netrunner: Classic is an expansion for Netrunner released in 1999 for 2 players, 45 minutes per game, and ages 10 and up. It was designed by Richard Garfield and its main mechanics are Dice Rolling and Action Points.

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About the game

Classic or v2.2 is the second and last Netrunner expansion. It was released over 3 years after Proteus hit the stores. The set comprised only 52 cards, sold in 8-card boosters. This "mini-expansion" featured cards that were originally designed for the unreleased expansion "Silent Impact" that never saw the light of day due to WOTC's decision to discontinue the game. Classic introduced new card types. "Double Preps" and "Double Operations" took two consecutive actions to play but offered larger rewards that would speed up game play and make room for more powerful cards in deck design. In addition to that, a new ice type was added to the Corps arsenal. "Deflectors" now allowed the Corp to send the Runner down the wrong rabbit hole by sending them to another data fort. Hinting at other innovations to the game that will never be developed, this expansion sadly marks the end of WotC's Netrunner game. The set is highly sought after due to it extreme rarity.

Publishers

  • Wizards of the Coast

Questions and answers

Netrunner: Classic supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.