
- BGG rank
- BGG #842
- BGG rating
- 7.4
The Estates
- 2–5 players
- 40–60 min
- Complexity 2.3/5
- 2018

2007
Rules assistance for Neue Heimat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Neue Heimat is a board game released in 2007 for 2–5 players, 45 minutes per game, and ages 10 and up. It was designed by Klaus Zoch and its main mechanics are Auction / Bidding.
Tactical bidding game about building the highest scoring houses in three building rows. The levels are different coloured cubes with numbers from 1 to 6 on it, that are dealt via auction in each round. The first one of a new colour you purchase fixes this colour as yours for the rest of the game and the final scoring. Players also bid for additional pieces to shorten (or lengthen) the lanes and rooftops to finish the houses. You pay with cheques, each of 1 million euros and can establish an "illegal cashbox", counting at the final scoring, too. The game ends, when there are two rows completed. The houses on these score positive points, regarding the numbers on the levels and the rooftops, the ones in the third row are scored negative. Tough bidding game, unforgiving and rather deep for the way it looks. Klaus Zoch and some friends established an extra mini-publisher called "Chili-Games" for games like this, which don`t fit into the more family-fun-program of his Zoch-verlag.
Neue Heimat supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Neue Heimat is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Neue Heimat for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Neue Heimat has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Neue Heimat belongs to these categories: Economic and City Building. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Neue Heimat are: Klaus Zoch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Neue Heimat as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.