Neuroshima Hex! 3.0: Iron Gang
BGG rating
7.7

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Iron Gang

2017

Rules assistance for Neuroshima Hex! 3.0: Iron Gang

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 3.5/5

Rules assistant for Neuroshima Hex! 3.0: Iron Gang

What would you like to know?

Answers come from the official rulebook, with the page to check.

Neuroshima Hex! 3.0: Iron Gang is an expansion for Neuroshima Hex released in 2017 for 2–4 players and ages 10 and up. It was designed by Michał Oracz and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Engines roar through the night sky as you see clouds of dust coming your way. Hot tires screech across the road as hundreds of riders wreck havoc to anything on their path. They are followed by heavily armored warriors, intimidating everyone with a cacophony of metallic sounds made by their chains, net launchers, and other weapons of post apocalyptic war. First, the riders are going to surround and entangle you with their web of steel. Melee fighters will follow soon after, bringing pain and destruction. Even if you are going to defend yourself, even if you manage defeat one of them, more replace their fallen comrade. Death is coming your way. You can try to run. You can try to hide. But sooner or later, you are going to fall into their hands. This is not your average gang – this is Iron Gang, a brutal group that has perfected the art of the hunt from the back of the steel steed. Neuroshima Hex: Iron Gang introduces a new army pack to Neuroshima Hex!, and both the HQ and certain units feature a new "chain" ability. Chain connects two units with that ability if there is a straight line between them, and it allows them to target and hit any unit on that line. —description from the publisher

Questions and answers

Neuroshima Hex! 3.0: Iron Gang supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.