Neuroshima Hex! 3.0: Mephisto
BGG rating
7.7

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Mephisto

2013

Rules assistance for Neuroshima Hex! 3.0: Mephisto

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Neuroshima Hex! 3.0: Mephisto

What would you like to know?

Answers come from the official rulebook, with the page to check.

Neuroshima Hex! 3.0: Mephisto is an expansion for Neuroshima Hex released in 2013 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Michał Oracz and Michał Herda and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Anomalies originating from radioactive bomb craters gave birth to monstrosities of which even pre-war scientists hadn’t dreamed. Mephisto is a giant maggot, a unique synthesis of flesh and steel, which can even threaten well-armed expeditionary forces. Contaminated craters seem tempting as a shortcut or a reservoir of valuable resources; most often, it becomes a burial ground for trespassers. Entering the monster’s territory is, in reality, a struggle under the enemy’s rules, with many traps and deceptions awaiting the victim. It’s like fighting an entire army, not just a single creature! Neuroshima Hex! Mephisto started life as a fan-created army expansion for Neuroshima Hex!, but in 2013 Portal Games announced that it had developed Mephisto and would now release it as an official expansion.

Questions and answers

Neuroshima Hex! 3.0: Mephisto supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.