Neuroshima Hex! 3.0: Vegas
BGG rating
7.6

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Vegas

2014

Rules assistance for Neuroshima Hex! 3.0: Vegas

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 3.3/5

Rules assistant for Neuroshima Hex! 3.0: Vegas

What would you like to know?

Answers come from the official rulebook, with the page to check.

Neuroshima Hex! 3.0: Vegas is an expansion for Neuroshima Hex released in 2014 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Michał Oracz and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Vegas felt the effects of the war to a lesser extent than the majority of US cities and is one of a few surviving civilization centers, where you can live a higher life standard than in most parts of the ruined continent. Vegas has also become villains' Mecca, a place where they caught the scent of money making possibilities. Everyone knows today that in Vegas you can get everything you wish for, provided you can pay the right price. Vegas' strength does not lie in a strong army, or heavy weaponry, but in the wealth, machine programming and human manipulation skills. Neuroshima Hex! Vegas is army of people who grew up in gambling. Its special feature is the ability to control the enemy of man and machine by means of special units - agitators. They can bribe any adjacent enemy unit to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you! Neuroshima Hex! Vegas was originally released as part of the standalone expansion Neuroshima Hex! Duel, but in this reprint it's a single army pack that expands base game.

Questions and answers

Neuroshima Hex! 3.0: Vegas supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.