New World: A Carcassonne Game
BGG rank
BGG #3,443
BGG rating
6.5

New World: A Carcassonne Game

2008

Rules assistance for New World: A Carcassonne Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 8+
  • Complexity 2.1/5

About the game

In New World: A Carcassonne Game, players begin as early settlers of the United States on the east coast of the continent. As in the original Carcassonne game, players lay tiles turn by turn to build towns, roads, and other parts of the countryside. A player can choose to place one of his tokens on the tile he lays for the turn, and if that town, road, etc. is completed, then the player scores points and reclaims his token for later use. Whoever scores the most points wins. One big twist in New World: A Carcassonne Game compared to the original game is that play starts on the east coast, and as players score points, a pair of surveyors drive exploration inexorably westward. Players who do not complete their features before the surveyors pass them by will find their tokens removed from the board - for no points!

Publishers

  • Enigma (Bergsala Enigma)
  • Schmidt France
  • 999 Games
  • Rio Grande Games
  • Lautapelit.fi
  • Hans im Glück

Questions and answers

The rules assistant for New World: A Carcassonne Game will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.

Rules assistant for New World: A Carcassonne Game

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