
- BGG rank
- BGG #5,105
- BGG rating
- 7.6
Oranges & Lemons
- 2–5 players
- 90–120 min
- Complexity 3.2/5
- 2024

Rules assistance for Nine Worlds: Creatures and Monsters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nine Worlds: Creatures and Monsters is an expansion for Nine Worlds released in 2022 for 2–6 players, 60–150 minutes per game, and ages 12 and up. It was designed by Richard Denning and its main mechanics are Variable Player Powers and Area Majority / Influence.
The battles for control of the Nine Worlds become more dangerous as monsters that haunt the darkest of our legends are unleashed. No longer can the gods and leaders of the realms merely focus on domination of the worlds. They must join forces to defeat these horrors or else suffer losses and destruction at their hands. For those who find the courage and resourcefulness to take on these enemies, honour and rewards beckon, some of which may help tip the balance in the wars between the worlds. The Nine Worlds: Creatures and Monsters expansion introduces a new dimension where players divert some of their player stones to the fight against the monsters. Defeat of the monsters will yield rewards. Failure to tackle the monsters means that various players will suffer penalties with the least courageous, who have done the least to fight the monsters, treated harshly by the norns who govern the fates of all. The key to this expansion is balancing the division of the action points between actions in the Nine Worlds and engaging the monsters. —description from the designer
Nine Worlds: Creatures and Monsters supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nine Worlds: Creatures and Monsters is 60–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nine Worlds: Creatures and Monsters for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nine Worlds: Creatures and Monsters belongs to these categories: Fantasy, Fighting, and Travel. Its main mechanics are Variable Player Powers and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nine Worlds: Creatures and Monsters are: Richard Denning. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nine Worlds: Creatures and Monsters as an expansion for Nine Worlds. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nine Worlds to use it. Check that your edition of Nine Worlds is compatible, as some expansions were revised between editions.