Ninja All-Stars: Dark Kitsune
BGG rating
6.4

Expansion for Ninja All-Stars

Ninja All-Stars: Dark Kitsune

2016

Rules assistance for Ninja All-Stars: Dark Kitsune

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min

Rules assistant for Ninja All-Stars: Dark Kitsune

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ninja All-Stars: Dark Kitsune is an expansion for Ninja All-Stars released in 2016 for 2–4 players and 60–90 minutes per game. Its main mechanics are Dice Rolling and Grid Movement.

About the game

Dark Kitsune is a mercenary ronin for Ninja All-Stars. Ronin bring potent new abilities to a player’s team that are entirely unique to them. As mercenaries, ronin may be used by any player, on any team. This makes ronin invaluable assets for every team, regardless of clan, since they may be used to supplement a team’s weaknesses in battle or further augment their strengths. Some Kitsune are ill-suited for life beneath their clan’s hallowed home of shadowed trees. Instead, they dream of the wider world full of unknown wonders. Masterful, mischievous, and even a bit malicious, Dark Kitsune either venture beyond their homeland or are shun. Employing their clan’s skills in herbalism and magic, such Dark Kitsune rarely have trouble making a living off of warriors willing to pay their sometimes outrageous fees. Highlights: Introduces Unique Abilities Spirit and Void Affinities Fully Assembled Model Masterful and Mischievous Dark Fox Ronin

Questions and answers

Ninja All-Stars: Dark Kitsune supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.