
- BGG rating
- 6.2
Rules assistance for Ninja All-Stars: Jorogumo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 60–90 min

Rules assistant for Ninja All-Stars: Jorogumo
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ninja All-Stars: Jorogumo is an expansion for Ninja All-Stars released in 2017 for 2–4 players and 60–90 minutes per game. Its main mechanics are Dice Rolling and Grid Movement.
About the game
Jorogumo is a mercenary ronin for Ninja All-Stars. Ronin bring potent new abilities to a player’s team that are entirely unique to them. As mercenaries, ronin may be used by any player, on any team. This makes ronin invaluable assets for every team, regardless of clan, since they may be used to supplement a team’s weaknesses in battle or further augment their strengths. A horror, a cautionary tale, and a powerful opponent, the spider women called Jorogumo are useful, if questionable, allies. They descend from a witch of Kagejima that rescued the unwary or unfortunate from drowning in lakes and rivers. Claiming to rehabilitate them, she actually slowly poisoned and paralyzed them for use in dark and terrible spells. As her magics grew too much, Kagejima itself cursed her with a shape that evoked her horrid nature. This terrible judgment carried to her offspring who came to bear her form and her name. None trust the Joromugo, but a few unscrupulous warriors will employ them for their speed, strength, and enticing song. Highlights: Introduces Unique Abilities Fully Assembled Model Speedy, Spidery Mercenary Ronin
Categories
Mechanics
Publishers
- Soda Pop Miniatures
- Ninja Division
Questions and answers
Ninja All-Stars: Jorogumo supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ninja All-Stars: Jorogumo is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Ninja All-Stars: Jorogumo belongs to these categories: Fantasy, Fighting, and Humor. Its main mechanics are Dice Rolling and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Ninja All-Stars: Jorogumo as an expansion for Ninja All-Stars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ninja All-Stars to use it. Check that your edition of Ninja All-Stars is compatible, as some expansions were revised between editions.