
- BGG rating
- 5.5
Rules assistance for Ninja All-Stars: Karura
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 60–90 min

Rules assistant for Ninja All-Stars: Karura
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ninja All-Stars: Karura is an expansion for Ninja All-Stars released in 2016 for 2–4 players and 60–90 minutes per game. Its main mechanics are Dice Rolling and Grid Movement.
About the game
Description from the publisher: Karura is a Clan Tanchyo-themed Hero for Ninja All-Stars. Heroes bring potent new abilities to a player’s team that are entirely unique to them. Each Hero is themed to a single clan and make must-have additions for players who pick up the clan box. Karura is unusual among even his rare, adventurous clansmen, for he feels a greater kinship with the Tanchyo’s cousins—the eagles—than with any human he has met. Although seemingly distant, Karura possess a great inquisitive nature that has led him to tinker endlessly and invent many wonderful things. His latest invention—a contraption of snares, wires, pulleys, and hooks—allows him to fly between trees, cliffs, and rooftops with all the grace and speed of his beloved avian cousins. Highlights: Introduces Unique Abilities Fully Assembled Model Fierce Flying Human Ninja Master
Categories
Mechanics
Publishers
- Soda Pop Miniatures
- Ninja Division
Questions and answers
Ninja All-Stars: Karura supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ninja All-Stars: Karura is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Ninja All-Stars: Karura belongs to these categories: Fantasy, Fighting, and Humor. Its main mechanics are Dice Rolling and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Ninja All-Stars: Karura as an expansion for Ninja All-Stars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ninja All-Stars to use it. Check that your edition of Ninja All-Stars is compatible, as some expansions were revised between editions.