
- BGG rank
- BGG #7,063
- BGG rating
- 6.2
Sunken City
- 2–4 players
- 45 min
- Complexity 2.0/5
- 2004

1993
Rules assistance for Nizza
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nizza is a board game released in 1993 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer and its main mechanics are Roll / Spin and Move.
The English crown jewels have been stolen and are being held in the city of Nice (aka Nizza). Up to 6 players may travel to the city, landing by helicopter, to stage a commando-like raid to recover the jewels. Players climb ladders to rooftops, swing on ropes from chimney to chimney, cover short stretches on the ground and toss each other into the river in an attempt to be the first to bring the crown jewels out of the safe and back to the waiting helicopter.
Nizza supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nizza is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nizza for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nizza has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nizza belongs to these categories: Adventure. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nizza are: Wolfgang Kramer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nizza as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.