
- BGG rank
- BGG #6,487
- BGG rating
- 6.8
World War I: 1914-1918
- 2 players
- 180 min
- Complexity 2.4/5
- 1975

2006
Rules assistance for No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 is a board game released in 2006 for 2 players and 180 minutes per game. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.
No Prisoners is a wargame covering the Suez-Palestine-Arabian Theater of Operations during World War I. That theater saw two major campaigns: one in which the forces of the British Empire contested control of the vital Suez Canal and Jerusalem regions with the Ottoman Turks and their German allies; and the Arab Revolt, in which Thomas E. Lawrence ("Lawrence of Arabia") took a leading role. Both campaigns featured several of the major mobile actions of the Great War. At stake was nothing less than control of the entire Middle East. The game has two players: the Allies (British and Arab Rebels) and Central Powers (Ottoman Turks and Germans). Players move and attack with their units in their own discrete turns. The objective is to capture critical cities and thereby win the war in this theater. The game map is divided into two theaters, the Western and Eastern, in which separate campaigns are conducted. No Prisoners also includes an optional alternative command system, in which both players control opposing British and Central Powers units in the two map sectors, in the same manner as in old-SPI's classic Battle for Germany game. In that option, the two maps' Allied forces race against each other for victory. Each hexagon on the map equals 12.4 miles (20 kilometers) across, and each game turn represents three months of operations. The units of maneuver for both sides are primarily regiments, brigades and divisions. There are 176 large-size (5/8") NATO-style (and some iconic) unit-counters in the game.
No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 belongs to these categories: Wargame and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.