No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918
BGG rank
BGG #17,381
BGG rating
6.9

No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918

2006

Rules assistance for No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • Complexity 2.8/5

For 2 players

Rules assistant for No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918

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Answers come from the official rulebook, with the page to check.

No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 is a board game released in 2006 for 2 players and 180 minutes per game. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.

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About the game

No Prisoners is a wargame covering the Suez-Palestine-Arabian Theater of Operations during World War I. That theater saw two major campaigns: one in which the forces of the British Empire contested control of the vital Suez Canal and Jerusalem regions with the Ottoman Turks and their German allies; and the Arab Revolt, in which Thomas E. Lawrence ("Lawrence of Arabia") took a leading role. Both campaigns featured several of the major mobile actions of the Great War. At stake was nothing less than control of the entire Middle East. The game has two players: the Allies (British and Arab Rebels) and Central Powers (Ottoman Turks and Germans). Players move and attack with their units in their own discrete turns. The objective is to capture critical cities and thereby win the war in this theater. The game map is divided into two theaters, the Western and Eastern, in which separate campaigns are conducted. No Prisoners also includes an optional alternative command system, in which both players control opposing British and Central Powers units in the two map sectors, in the same manner as in old-SPI's classic Battle for Germany game. In that option, the two maps' Allied forces race against each other for victory. Each hexagon on the map equals 12.4 miles (20 kilometers) across, and each game turn represents three months of operations. The units of maneuver for both sides are primarily regiments, brigades and divisions. There are 176 large-size (5/8") NATO-style (and some iconic) unit-counters in the game.

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

No Prisoners: The Campaigns of Lawrence of Arabia, 1915-1918 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.