
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024

2016
Rules assistance for No Regerts: The Game of Art and Poor Life Choices
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
No Regerts: The Game of Art and Poor Life Choices is a board game released in 2016 for 2–6 players and ages 8 and up. It was designed by David Petrie and its main mechanics are Hand Management.
No Regerts: The Game of Art and Poor Life Choices is a light hearted, fast paced, pvp style card game that plays 2-6 players. Your objective is to be the most badass by the end of the game while making your friends look lame. Now how? With the playing deck, each player has a "formation card" to show you how your "body" is formed. Your body is made up of six tattooable limbs (two arms, two legs, a chest, and a back); and each limb holds enough space for 3 designs each (so 18 designs in total). To fill these limbs, you have to get tattooed. The game consists of three types of cards: Positive Tattoos (indicated by their blue title color and positive value), Negative Tattoos (indicated by their red title color and negative value, and Modifier Cards (which have no number value and have only a gold bar at the bottom of the card). Now game play is easy to learn. Each players starts with a hand size of 5 cards... which will remain for the game unless you have a card that says other wise. And you have four main actions on your turn. 1. Get tattooed: This can be a positive or a negative tattoo. To get a positive tattoo, you have to discard either another positive tattoo or a modifier (which is good as gold even though it doesn't have a number value) since good tattoo artists don't work for free. To get a negative tattoo, you probably know someone working out of a van or basement that will give you tetanus along with a free tattoo, so negative tattoos are free and don't require a discard payment. Some cards, both positive and negative, have extra effects that are in their description bars under their titles. Note if you can't or choose not to do either, you can discard two cards to pass. But to get to your second action, you have to get a tattoo on yourself first. 2. Open play: This is where you can do as much as your hand allows. If you can pay for a second tattoo, you can get one. This is also where the use of modifiers come into play and where the pvp aspect comes in. There is a dreaded modifier known as "Bad Advice". This modifier is what mainly allows a player to play negative tattoos on other players. And there are other great modifiers that also will effect tattoos that are already in play. 3. Is a require discard. This allows for a more balance deck as well as forces more strategy and less hording. There are cards that will effect the discard. 4. Is basically refresh. Fill your hand back to five (unless you have a card that says other wise). The end game is determined when one player has filled their body, that player receives 5 bonus points, and everyone then totals their tattoo values to determine the winner. So just because you finished first, it doesn't mean you've won.
No Regerts: The Game of Art and Poor Life Choices supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists No Regerts: The Game of Art and Poor Life Choices for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Regerts: The Game of Art and Poor Life Choices has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Regerts: The Game of Art and Poor Life Choices belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Regerts: The Game of Art and Poor Life Choices are: David Petrie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Regerts: The Game of Art and Poor Life Choices as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.