
- BGG rank
- BGG #16,378
- BGG rating
- 6.0
Moby Trick
- 2–4 players
- 20 min
- Complexity 1.3/5
- 2024

2026
Rules assistance for No Risk, No Tower!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
No Risk, No Tower! is a board game released in 2026 for 2 players, 15–20 minutes per game, and ages 8 and up. It was designed by Jochen Knittel and its main mechanics are Set Collection and I Cut, You Choose.
No Risk, No Tower! is a fast-paced dueling card game. Consider wisely, make an offer to your opponent and face the consequences of your risky choices. If you have a tower with exactly the right size (one tower of cards that sum up to 21), you will win the round. Whoever wins two rounds first, wins the game! —description from the publisher
No Risk, No Tower! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for No Risk, No Tower! is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Risk, No Tower! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Risk, No Tower! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Risk, No Tower! belongs to these categories: Card Game, Animals, and Deduction. Its main mechanics are Set Collection and I Cut, You Choose. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Risk, No Tower! are: Jochen Knittel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Risk, No Tower! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.