
- BGG rank
- BGG #8,329
- BGG rating
- 6.2
Siggil
- 1–4 players
- 20 min
- Complexity 1.4/5
- 2015

2016
Rules assistance for Noxford
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Noxford is a board game released in 2016 for 2–4 players, 20–40 minutes per game, and ages 8 and up. It was designed by Henri Kermarrec and its main mechanics are Hand Management, Area Majority / Influence, and Tile Placement.
Welcome to Noxford, a timeless city in perpetual construction that extends continuously following the rhythm of the gears that hold it. Each player leads a crime syndicate and relies on their lieutenants and henchmen to become the most influential around rich districts of the city. Set in a Steampunk universe, Noxford gives you the opportunity to take control of a Victorian city made up of cards. In turn, players place in the game either cards depicting influence of their syndicate, or neutral cards representing rich districts (victory points) as well as barracks (which cancel syndicate influence around those areas). Cards must be placed so that they touch at least two cards already in play and must have at least two edges aligned on the edges of the cards that it touches. The game ends when a player plays their last syndicate card. Then, players win neutral districts if they have more syndicate cards than their opponents around. Neutral districts give 1 victory point per symbol on them, and a +2 bonus if the district depicts the favorite field of the player's syndicate. The player with the most victory points controls the city and wins the game!
Noxford supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Noxford is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Noxford for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Noxford has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Noxford belongs to these categories: Card Game, Territory Building, and City Building. Its main mechanics are Hand Management, Area Majority / Influence, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Noxford are: Henri Kermarrec. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Noxford as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.