
- BGG rank
- BGG #18,562
- BGG rating
- 6.5
Oh My Lair!
2012
Rules assistance for Oh My Lair!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 15 min
- 10+
- Complexity 1.6/5
For 1 player

Rules assistant for Oh My Lair!
What would you like to know?
Answers come from the official rulebook, with the page to check.
Oh My Lair! is a board game released in 2012 for 1 player, 15 minutes per game, and ages 10 and up. It was designed by Jason Sondoh and Robertson Sondoh, Jr. and its main mechanics are Dice Rolling, Area Majority / Influence, and Solo / Solitaire Game.
About the game
You are a dungeon lord and you are drinking your favourite cavern coffee when suddenly your spy informs you that a hero wants to slay you. It’s that time of the year where heroes will come out and try to destroy you and your lair. Prepare for the attack! Oh My Lair is a solo game where you control your minion to conquer region, collect resources to summon creatures, and defeat the hero before he reaches you. Each round of Oh My Lair consists of 4 phases. In the first phase-"upkeep", player's minions will return back to their master. The second phase-"order", player will have the ability to control his minions either to conquer a region or to collect resources from conquered region/s or base. After all minions have been ordered, phase 3 will start-"buy", in this phase, player can buy monster/s (using the resources that you collected during the second phase) and place them strategically to face the hero. In the final phase of a round-"hero", the hero will move one more space towards the dungeon lord (you), along the path the hero will face monsters that you have placed earlier. To win the game, the hero must be killed before he reaches your cave. All you need to play 1 A4 paper to print the game. 5 or 6 six-sided dice
Categories
Designers
Publishers
- (Web published)
- Casual Game Revolution
- Experimental Playground
Questions and answers
Oh My Lair! supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Oh My Lair! is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Oh My Lair! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Oh My Lair! has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Oh My Lair! belongs to these categories: Fantasy, Print & Play, and Dice. Its main mechanics are Dice Rolling, Area Majority / Influence, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Oh My Lair! are: Jason Sondoh and Robertson Sondoh, Jr.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Oh My Lair! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.