
- BGG rank
- BGG #610
- BGG rating
- 7.4
Lords of Vegas
- 2–4 players
- 60–90 min
- Complexity 2.3/5
- 2010

Rules assistance for One False Step Home
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
One False Step Home is an expansion for One False Step for Mankind released in 2004 for 3–6 players, 120 minutes per game, and ages 10 and up. It was designed by James Ernest.
In One False Step Home it's time for the unfortunate souls who blasted to the Moon in the original game to send a few lucky ones back home, with the help of their friendly neighborhood Moon Men. This is an expansion for One False Step For Mankind - the original board game where absurdly wealthy Gold Rush towns race to the Moon - provides a new set of Moon-colored boards for the original game, plus a few twists on the basic rules. In the expansion, people can be produced by Moon Caves. Rocket systems and Know-how have been removed. Instead, players purchase smaller rockets and may launch several of them per turn, earning one influence chip per successful launch (plus one chip per passenger). The changes reduce playing time from three hours to two. Expands: One False Step for Mankind
One False Step Home supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for One False Step Home is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists One False Step Home for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
One False Step Home has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
One False Step Home belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed One False Step Home and want something comparable for your next game night.
The credited designers of One False Step Home are: James Ernest. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists One False Step Home as an expansion for One False Step for Mankind. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need One False Step for Mankind to use it. Check that your edition of One False Step for Mankind is compatible, as some expansions were revised between editions.