One False Step Home
BGG rating
6.5

Expansion for One False Step for Mankind

One False Step Home

2004

Rules assistance for One False Step Home

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 120 min
  • 10+
  • Complexity 2.0/5

Rules assistant for One False Step Home

What would you like to know?

Answers come from the official rulebook, with the page to check.

One False Step Home is an expansion for One False Step for Mankind released in 2004 for 3–6 players, 120 minutes per game, and ages 10 and up. It was designed by James Ernest.

Similar games

About the game

In One False Step Home it's time for the unfortunate souls who blasted to the Moon in the original game to send a few lucky ones back home, with the help of their friendly neighborhood Moon Men. This is an expansion for One False Step For Mankind - the original board game where absurdly wealthy Gold Rush towns race to the Moon - provides a new set of Moon-colored boards for the original game, plus a few twists on the basic rules. In the expansion, people can be produced by Moon Caves. Rocket systems and Know-how have been removed. Instead, players purchase smaller rockets and may launch several of them per turn, earning one influence chip per successful launch (plus one chip per passenger). The changes reduce playing time from three hours to two. Expands: One False Step for Mankind

Designers

Publishers

  • Cheapass Games

Questions and answers

One False Step Home supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.