
- BGG rating
- 7.1
One-Hit Heroes: Doggo Companion Pack
- 1–4 players
- 20–60 min
- 2025

2025
Rules assistance for One-Hit Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
One-Hit Heroes is a board game released in 2025 for 1–4 players, 15–60 minutes per game, and ages 10 and up. It was designed by Connor Reid and AC Atienza and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.
One-Hit Heroes is a co-operative boss battle game where your team has only one HP! This card game is designed to keep the tense decisions of heavier co-op games while being more accessible to families with a lean setup, 20-minute battles and a 1-HP system that relies on clever aggro and card play to stay alive. Defeating more bosses unlocks new cards for your Armory, which introduces new synergies and increases variety for subsequent playthroughs. Each boss has a custom deck of moves to overcome your team, but each hero starts with a fully-unique deck filled with tools for outmaneuvering the boss with blocks, dodges and damaging moves. When you first open the box, your Armory will be empty. So you'll need to defeat bosses to unlock curated card packs filled with loot. These cards power up your Heroes and specialize them into roles on the team. Unlocked cards permanently upgrade your Armory to deepen your drafting options each game. But in order to defeat the final boss of each Episode, you'll need more than just a refined deck — you'll need to play your cards carefully and work as a team to survive long enough to win. Each turn has four phases: SCOUT, where you reveal the Boss's next move; FIGHT, where you play up to three cards; REST, where you redraw to five cards and clear your playing space; and SURVIVE, where you resolve the Boss Turn. When your life hangs by a thread, you want to defeat the boss before it has time to land a lucky hit - however, each damage you deal increases your Aggro, making you more vulnerable and making the boss even stronger. That means you can't simply DPS your way to victory — you'll also need to manage your Aggro and find ways to block with Items to avoid getting Hit. —description from the designer
One-Hit Heroes supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for One-Hit Heroes is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists One-Hit Heroes for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
One-Hit Heroes has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
One-Hit Heroes belongs to these categories: Card Game, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of One-Hit Heroes are: Connor Reid and AC Atienza. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists One-Hit Heroes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.