
- BGG rank
- BGG #22,938
- BGG rating
- 5.9
Cat'astrophes
- 2–6 players
- 10–20 min
- Complexity 1.0/5
- 2018

2019
Rules assistance for Owly Tribe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Owly Tribe is a board game released in 2019 for 2–6 players, 20–40 minutes per game, and ages 10 and up. It was designed by Ludovic Mahieu and its main mechanics are Take That, Dice Rolling, and Area Majority / Influence.
The Grand Owl has embarked on his final journey, and the council of elders will soon meet to appoint his successor. To become the leader of the Kwatoko tribe, you must first prove yourself worthy! Let all clan chiefs gather their faithful owl warriors and accomplish legendary feats! The most deserving of all will be appointed Grand Owl at the new moon. Watch out: your rivals are mighty and cunning and won’t hesitate to throw an owly wrench in your plans! Owly Tribe is a dice-based worker placement game in which you can play havoc with your opponents’ plans! - At the beginning of each round, each player rolls the 4 dice that make up their reserve and which represent their owl warriors. - Then they assign one of their character’s powers to a die roll. - On their turn, each player places a die on one of the randomly selected locations and applies its power. - Once all warriors have been placed, the player with the highest value on a given place wins control of this place. - They can then pick a totem pole, which represents their feat; the player who comes second is awarded the remaining pole. - The powers of the different locations are then applied.
Owly Tribe supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Owly Tribe is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Owly Tribe for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Owly Tribe has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Owly Tribe belongs to these categories: Animals and Dice. Its main mechanics are Take That, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Owly Tribe are: Ludovic Mahieu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Owly Tribe as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.