
- BGG rank
- BGG #23,630
- BGG rating
- 5.8
Jurassic World: The Boardgame
- 2–6 players
- 45–90 min
- Complexity 2.4/5
- 2018

2018
Rules assistance for Pablo Escobar: The Boardgame
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pablo Escobar: The Boardgame is a board game released in 2018 for 2–4 players, 45–90 minutes per game, and ages 18 and up. It was designed by René Groen and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling.
Travel back in time to an era where “the king of the cartels” ruled Colombia. Manage your own cartel and lead the production of “parcels” until they are sold in the US. Control your finance and become the best “parcel” producer or, alternatively, place your bet on marketing or transport. Specialize in different skills by increasing your power, finance, mobility or alliance to become the wealthiest criminal in history! In the game you will try to transport your “parcels” as quickly as possible and eventually sell them. Manage your cartel by investing money in production, transport, coordination or marketing. Use your money in the right way to make sure you have your “parcels” in Florida as quickly as possible. Do you have the right skills to take your place in the world as king of the cartels, like Pablo Escobar? Pablo Escobar: The Boardgame is an economical board game where players manage their cashflow and traffic flow of their products. The game is highly tactical, with a bit of luck and gamble. Players contain unique competence that differ each play session, so every game is unique. —description from the publisher
Pablo Escobar: The Boardgame supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pablo Escobar: The Boardgame is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pablo Escobar: The Boardgame for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pablo Escobar: The Boardgame has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pablo Escobar: The Boardgame belongs to these categories: Economic, Territory Building, and Mafia. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pablo Escobar: The Boardgame are: René Groen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pablo Escobar: The Boardgame as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.