Panzer Grenadier (Modern): 1967 – Sword of Israel: Four-Five Commando
BGG rating
7.9

Expansion for Panzer Grenadier (Modern): 1967 – Sword of Israel: The Six Day War

Panzer Grenadier (Modern): 1967 – Sword of Israel: Four-Five Commando

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Rules assistance for Panzer Grenadier (Modern): 1967 – Sword of Israel: Four-Five Commando

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 1–2 players
  • 60–180 min
  • 12+

Rules assistant for Panzer Grenadier (Modern): 1967 – Sword of Israel: Four-Five Commando

What would you like to know?

Answers come from the official rulebook, with the page to check.

Panzer Grenadier (Modern): 1967 – Sword of Israel: Four-Five Commando is an expansion for Panzer Grenadier (Modern): 1967 – Sword of Israel: The Six Day War released in 2020 for 1–2 players, 60–180 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid and Scenario / Mission / Campaign Game.

About the game

The 32nd issue returns to Panzer Grenadier (Modern): 1967 Sword of Israel, with the Royal Marines helicoptering into the Gaza Strip to commit mayhem. It’s based on actual excuses offered by Egyptian officers for their defeat in the Six-Day War: that British commandos intervened in the fighting, helping the Israelis eject the Egyptian garrison. British Royal Marines did see action in South Yemen in 1967, and were the last units to withdraw in November of that year. But they did not fight in Sinai. The variant includes 24 die-cut and silky-smooth playing pieces for 45 Commando (properly rendered “Four-Five,” not “Forty-fifth,” in RN parlance). You get eight new scenarios of Royal Marine action, fighting the Egyptians and fighting the Israelis, too. -description from publisher's website

Editions

  • Panzer Grenadier (Modern): 1967 – Sword of Israel: Four-Five CommandoENAvalanche Press Ltd.2020

Artists

  • Susan Robinson

Publishers

  • Avalanche Press Ltd.

Questions and answers

Panzer Grenadier (Modern): 1967 – Sword of Israel: Four-Five Commando supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.