
- BGG rank
- BGG #4,479
- BGG rating
- 7.2
Battle for Germany
- 2–4 players
- 180 min
- Complexity 2.1/5
- 1975

Rules assistance for Panzer Grenadier: War on the Equator
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Panzer Grenadier: War on the Equator is an expansion for Eastern Front: A Panzer Grenadier Game released in 2008 for 2 players and 60 minutes per game. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid.
After over a century of border disputes with Ecuador, the Peruvian Army began a massive build up for a final reckoning. With modern tanks from Czechoslovakia and modern artillery and planes from Italy, South America's first unit of paratroopers and a battalion of marines, Peru unleashed its blitzkrieg in July 1941. The war lasted for seven weeks, ending with a crushing Peruvian victory as Ecuador was forced to hand over half of the territory claimed by the Quito government. War on the Equator is a supplement for the Panzer Grenadier system based on the battles waged between Peru and Ecuador in 1941. This module is not playable by itself, but requires ownership of Eastern Front and Road to Berlin. There are six scenarios, each based on an actual battle and featuring tank assaults, parachute landings, amphibious assaults, horsed cavalry and river gunboat operations. War on the Equator is sold exclusively via PDF download. The playing pieces are not die-cut and mounted, nor is the scenario book printed. Instead it comes as a series of .pdf files that will need to be assembled into the game's components. Expands: Road to Berlin: Platoon Level Combat in World War II – A Panzer Grenadier Game Eastern Front: A Panzer Grenadier Game
Panzer Grenadier: War on the Equator supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Panzer Grenadier: War on the Equator is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Panzer Grenadier: War on the Equator belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer Grenadier: War on the Equator are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer Grenadier: War on the Equator as an expansion for Eastern Front: A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Eastern Front: A Panzer Grenadier Game to use it. Check that your edition of Eastern Front: A Panzer Grenadier Game is compatible, as some expansions were revised between editions.