
- BGG rank
- BGG #252
- BGG rating
- 7.5
Sea Salt & Paper
- 2–4 players
- 30–45 min
- Complexity 1.5/5
- 2022

2008
Rules assistance for Paper Safari
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Paper Safari is a board game released in 2008 for 2–5 players and 30 minutes per game. It was designed by Kevin Kim and its main mechanics are Hand Management, Set Collection, and Open Drafting.
In Paper Safari, first released as Ruby Gloom: The Game, each player tries to get the lowest sum possible with their six cards in play, swapping and replacing them according to the rules of play. Whoever has the lowest sum wins the round, and whoever wins three rounds first wins the game.
Paper Safari supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Paper Safari is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Paper Safari has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paper Safari belongs to these categories: Card Game, Animals, and Children's Game. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paper Safari are: Kevin Kim. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paper Safari as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.