
- BGG rank
- BGG #5,879
- BGG rating
- 7.0
Paydirt
- 1–2 players
- 60–90 min
- Complexity 2.3/5
- 1970

2010
Rules assistance for Passing Shot
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Passing Shot is a board game released in 2010 for 2 players, 30 minutes per game, and ages 5 and up. It was designed by Daniel Martinez and its main mechanics are Dice Rolling and Simulation.
“QUIET, please!” … The whole Stadium goes quiet. Tossing the ball and getting to the perfect trophy pose. You unleash the a breath and accelerate the raquethead and hit the ball just right. The serve radar reads 139 mph and the ball catches the service line before flying past your opponent. Ace! 15 – 40. Now if you can make just three more. It’s only the beginning, the first game, and you are already in a deep hole. No matter you. You step up to the basline and get ready to toss the ball...” Presentation Passing Shot is a dice game for two, that simulates a Tennis game in which each player takes a role of a Tennis Player. By means of consecutive dice rolls, the main aim of this game is trying to win points, games, sets and finally, the match.
Passing Shot supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Passing Shot is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Passing Shot for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Passing Shot has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Passing Shot belongs to these categories: Dice and Sports. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Passing Shot are: Daniel Martinez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Passing Shot as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.