
- BGG rank
- BGG #25,760
- BGG rating
- 5.7
Happy Party
- 2–4 players
- 15 min
- Complexity 1.0/5
- 2015

2020
Rules assistance for Patatrap Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Patatrap Quest is a board game released in 2020 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Wilfried Fort and Marie Fort and its main mechanics are Set Collection, Dice Rolling, and Memory.
To win Patatrap Quest, you need to be the first player to successfully attack the "Big Bad" in the castle three times. The castle consists of a wall of mirrors surrounding a central pillar. On a turn, roll the dice, then move a distance equal to either die face or the sum of the die faces. When you land on a space in the castle, your figure pushes down a lever and whatever is depicted underneath that lever is then visible in the mirror. Sometimes you get to collect equipment, sometimes you must swap planks, and sometimes you do other things. When you have the right equipment and can access the staircase to the top of the pillar, you can confront the Big Bad. Draw the topmost token of its stack, then look at the back of it in secret. If you can discard the item depicted, you collect that token; otherwise, you're ejected from the castle and must start moving in again. The first player to collect three tokens wins. Patatrap Quest includes five Big Bads, each with its own stack of tokens.
Patatrap Quest supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Patatrap Quest is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Patatrap Quest for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Patatrap Quest has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Patatrap Quest belongs to these categories: Fantasy and Children's Game. Its main mechanics are Set Collection, Dice Rolling, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Patatrap Quest are: Wilfried Fort and Marie Fort. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Patatrap Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.