
- BGG rank
- BGG #10,630
- BGG rating
- 7.1
Alpenglow
2–5 players45–120 min2024

Rules assistance for PDX
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
PDX is a board game released in 2026 for 1–4 players, 20–90 minutes per game, and ages 14 and up. It was designed by Sean Wittmeyer and its main mechanics are Set Collection, Tile Placement, and End Game Bonuses.
Portland's airport is expanding and airlines are racing to become the city's favorite. In PDX, you take on the role of an airline competing to expand your concourse, open destinations, and optimize your routes through strategic resource management. Each turn, players assign workers to airport offices to secure new destinations, construct gates, open service hubs, and invest in advertising campaigns. As planes arrive and depart, airlines gain actions and service tokens representing resources such as comfort, shopping, and food — that are used to unlock new routes and enhance airport infrastructure. Efficiently managing destinations and aligning services with market demand is key to outpacing the competition. Throughout the game, players must balance long-term growth with tactical decisions, rearranging destinations on their gates, launching flights, and leveraging executive actions for strategic advantages. Effectively manage routes to chain bonus actions and time advertising campaigns to get ahead. The game ends when the airport reaches full capacity—either through office expansion or market saturation—at which point the airline with the most prestige wins. PDX is a breezy 2-4 player game that blends worker placement, tableau management, and economic strategy into a highly interactive airport expansion race where every decision impacts the evolving air travel landscape. The game includes variants for seasoned players and can be played with the dice-based automa in solo mode or added to a 2 or 3 player game as an extra player. —description from the publisher
PDX supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for PDX is 20–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists PDX for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
PDX has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
PDX belongs to these categories: Travel and Aviation / Flight. Its main mechanics are Set Collection, Tile Placement, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of PDX are: Sean Wittmeyer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists PDX as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.