Pentantastar
BGG rank
BGG #25,613
BGG rating
5.7

Pentantastar

1983

Rules assistance for Pentantastar

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+
  • Complexity 2.2/5

For 2 players

Rules assistant for Pentantastar

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pentantastar is a board game released in 1983 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by David R. Megarry, Alexandra Megarry, and Kit Megarry and its main mechanics are Area Movement and Pick-up and Deliver.

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About the game

Players control the East and the West factions. Either East or West can win by military or by magic forces. Armies of mounted and foot soldiers and fleets of ships contest victory by capturing key places. But even a military victory depends upon control of magic. As magic releases powers of earth, air, water, light, and fire, the wizards grow in strength, volcanoes erupt, storms sweep the mountains and seas, and the creatures of magic join the struggle for both sides. When all five charms are assembled, the completed Pentantastar is a dangerous weapon. If carried to Lug Balor, the East wins, if carried to the Wizard Council, the West wins. Victory depends upon taking advantage of military and magic opportunities, and surviving immediate threats, disasters, and treachery.

Questions and answers

Pentantastar supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.