
- BGG rank
- BGG #2,345
- BGG rating
- 6.8
Holmes: Sherlock & Mycroft
- 2 players
- 20–30 min
- Complexity 1.8/5
- 2015

2025
Rules assistance for Petals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Petals is a board game released in 2025 for 2–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by Diego Ibáñez and Guillermo Viciano and its main mechanics are Tile Placement, Pattern Building, and Connections.
In Petals, you'll have to create an enchanting garden where you'll combine Elemental Flowers while trying to maintain a delicate balance. You'll have to earn points on four different Elemental Trackers. And you'll have to do so in a balanced way because... winning doesn't always mean victory. Each Petals card contains parts of four Elemental Flowers of different colors, and each Flower contains a different number. On your turn, you will have two cards in your hand to choose which one to play, along with any cards already on the table. Your goal will be to match numbers, colors, or both, and thus score points on each of the four Elemental Trackers, while a beautiful garden forms before your eyes. In addition, some cards contain Elemental Symbols, which will allow you to score higher or even reposition a card that is already on the table to score again. Lastly, you must have the highest score in at least one of the four Trackers, but you will only win if you have maintained balance in all of them. Petals is a beautiful, simple, and challenging game. Each card is unique, and every game will be one of a kind. —description from the publisher En Petals, tendrás que crear un jardín encantador en el que combinarás Flores Elementales mientras intentas mantener un delicado equilibrio. Tendrás que ganar puntos en cuatro Marcadores Elementales diferentes. Y tendrás que hacerlo de forma equilibrada porque... ganar no siempre significa la victoria. Cada carta de Petals contiene partes de cuatro Flores Elementales de colores distintos y cada Flor contiene un número diferente. En tu turno tendrás dos cartas en la mano para elegir cuál te conviene jugar, junto a alguna carta que ya esté sobre la mesa. Tu objetivo será hacer coincidir números, colores o ambas cosas, y así puntuar en cada uno de los cuatro Marcadores Elementales, mientras se va formando un precioso jardín ante tus ojos. Además, algunas cartas contienen Símbolos de Elementos, que te permitirán incrementar tu puntuación o, incluso, coger una carta que ya esté colocada sobre la mesa y cambiarla de posición para puntuar de nuevo. Y, por fin, para poder ganar tendrás que haber ganado en, al menos, uno de los cuatro Marcadores, pero solo ganarás si has conservado el equilibrio entre todos ellos. Petals es un juego bonito, sencillo y exigente. Cada carta es única y cada partida será irrepetible. —description from the publisher (Spanish)
Petals supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Petals is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Petals for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Petals has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Petals belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement, Pattern Building, and Connections. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Petals are: Diego Ibáñez and Guillermo Viciano. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Petals as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.