Phantom League: Pilot Academy
BGG rating
7.3

Expansion for The Phantom League

Phantom League: Pilot Academy

2012

Rules assistance for Phantom League: Pilot Academy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Phantom League: Pilot Academy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phantom League: Pilot Academy is an expansion for The Phantom League released in 2012 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Ren Multamäki and its main mechanics are Trading, Modular Board, and Team-Based Game.

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About the game

Phantom League: Pilot Academy, the second expansion for Phantom League, includes two separate and major optional additions: Battle rules, which change the battle system radically, and Galactic Balance, which make missions have a larger effect than just Recognition, and Surface Missions, which is another way to gather Recognition (and affect Galactic Balance) Phantom League: Pilot Academy is meant to make a player's immersion in the world of Phantom League even deeper, while offering more tactical choices during battles. Phantom League: Pilot Academy can be used without Mostly Harmless, the first expansion for PL, although it includes a separate rules booklet for those who do use Mostly Harmless.

Questions and answers

Phantom League: Pilot Academy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.