
- BGG rank
- BGG #23,152
- BGG rating
- 5.8
[microfilms]
- 2–6 players
- 10–30 min
- Complexity 1.9/5
- 2015

2018
Rules assistance for Pixit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pixit is a board game released in 2018 for 1–6 players, 15–30 minutes per game, and ages 6 and up. It was designed by David J. Mortimer and its main mechanics are Memory, Pattern Building, and Pattern Recognition.
Create order out of chaos! Pile up your Pixits, pick a card, and twist, turn and tip your cubes into place to recreate a pixelated image. This highly addictive, simple to learn game can be played alone, in pairs or in groups – hours of fun inside one little cube! Pixit is for ages 6+ and can be played alone, in pairs or in groups. For two players, the Head-to-Head Mode urges players to pile up their Pixit cubes, pick a card, and then twist, turn and tip their 16 cubes into place to be the first to recreate the pixelated image shown on the card. For Solo play, create images as fast as possible against the clock, and the aim is to beat your best time! Alternatively, the Memory Mode is for 2–6 players, in which one player is the builder and must recreate the image as the other players guess what is being formed. Each player has only one chance to guess what is being built, and if a player guesses incorrectly, they are out for that round. The faster you guess, the more points you win! Whether Pixit is played in teams, in pairs or as a solo activity, each mode is exceedingly addictive and gets tremendously tense as the Pixit cubes twist and turn. With each game taking between 15 and 30 minutes to play, it’s the perfect entertainment for a long journey or a cosy afternoon. —description from the publisher
Pixit supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pixit is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pixit for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pixit has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pixit belongs to these categories: Children's Game, Party Game, and Deduction. Its main mechanics are Memory, Pattern Building, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pixit are: David J. Mortimer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pixit as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.