
- BGG rank
- BGG #9
- BGG rating
- 8.3
Terraforming Mars
- 1–5 players
- 120 min
- Complexity 3.3/5
- 2016

2023
Rules assistance for Planet Trade
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Planet Trade is a board game released in 2023 for 3–4 players, 135–240 minutes per game, and ages 13 and up. It was designed by Lars Cardel and its main mechanics are Variable Player Powers, Hand Management, and Take That.
In the far away future, the population of Earth has increased drastically, and more resources are needed for the everlasting demands. The only logical solution was to search for additional resources on other planets, and expedition teams was therefore sent into the vast space to search for planets with an atmosphere suitable for humans, so they can live there and establish farms, mines, and production facilities on them. In this new reality large companies seek to dominate the transport market in space. You are a CEO of your own company with your own fleet of spaceships. Discover planets and exploit these to sell resources, build factories, expand your company, and tax your citizens to achieve power and wealth. But be aware of your competitors because they have the same goals and will have the opportunity to attack you throughout the game. Who will have the best strategy? The Players acquire different cards by drawing them and paying their cost to improve their company or the demand marked of resources. Even to irritate your competition doing the game. Your income is based on the resources you bring back to earth and how you evolved the newly found planets in the Galaxy To win the game, you must collect the most points through shares, ownership, and secret missions for you to call yourself the greatest trader in the galaxy. —description from the publisher
Planet Trade supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Planet Trade is 135–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Planet Trade for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Planet Trade has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Planet Trade belongs to these categories: Economic, Science Fiction, and Industry / Manufacturing. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Planet Trade are: Lars Cardel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Planet Trade as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.