
- BGG rating
- 6.8
Pocket Dungeon Quest: Don't Go Alone Expansion
- 1–4 players
- 15–20 min
- 2016

2015
Rules assistance for Pocket Dungeon Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pocket Dungeon Quest is a board game released in 2015 for 1–4 players, 15 minutes per game, and ages 8 and up. It was designed by Jeff Dehut and its main mechanics are Dice Rolling, Role Playing, and Modular Board.
Pocket Dungeon Quest is a simplified, casual rogue-like tabletop adventure for 1-4 players. PDQ is a unique tabletop game that is inspired by classic video games such as Rogue and Sword of Fargoal. This original board game is made up entirely of tiles that represent a dungeon, monsters and the items that could be found within. Basic gameplay begins by randomizing the dungeon. Every player chooses their hero from four unique classes. Each class has a unique skill that will aid in the dungeon crawl. Heroes move and reveal more of the dungeon each turn. Monsters are fought easily with a die roll. Spells and items are used to augment the attacks. The game is won by finding the three relics and the exit without losing a single member of the party. Good luck!
Pocket Dungeon Quest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pocket Dungeon Quest is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pocket Dungeon Quest for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pocket Dungeon Quest has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pocket Dungeon Quest belongs to these categories: Fantasy, Print & Play, and Video Game Theme. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pocket Dungeon Quest are: Jeff Dehut. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pocket Dungeon Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.