
- BGG rating
- 7.5
Pocket Invaders: New Challenges
- 2–4 players
- 10–20 min
- 2019

2016
Rules assistance for Pocket Invaders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pocket Invaders is a board game released in 2016 for 2–4 players, 10–20 minutes per game, and ages 8 and up. It was designed by Jose D. Flores and its main mechanics are Roll / Spin and Move and Grid Movement.
Since eons ago, two ancient civilizations are fighting a never-ending battle. Both worlds use all their fleets and intelligence in a dispute that will define the future of their planets. Pocket Invaders recreates a retro atmosphere in a strategic game, with a universe in which the maneuverability of your ships is as crucial as luck when introducing new units in your fleet. Inspired by Shogi ••• Desde hace eones, dos antiguas civilizaciones se enfrentan a una eterna batalla. Ambos mundos usarán toda su flota y su inteligencia en una batalla que definirá el futuro de sus planetas. Pocket Invaders recrea una atmósfera retro dentro de la estrategia. Un universo donde hay que tener en cuenta el movimiento de tus naves y el azar al introducir nuevas invasoras a tu ejército. ••• Seit Ewigkeiten kämpfen zwei uralte Zivilisationen einen nie enden wollenden Krieg. Beide Welten verwenden sowohl ihre Kriegsflotte als auch ihre Intelligenz in einem Streit, der die Zukunft ihrer Welten bestimmen wird. Pocket invaders stellt eine retro-Atmosphäre in einem strategischen Spiel dar; ein Universum, in dem die Wendigkeit deiner Schiffe so wichtig ist, wie dein Glück, wenn du neue Einheiten in deiner Flotte einbringst.
Pocket Invaders supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pocket Invaders is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pocket Invaders for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pocket Invaders has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pocket Invaders belongs to these categories: Dice and Abstract Strategy. Its main mechanics are Roll / Spin and Move and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pocket Invaders are: Jose D. Flores. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pocket Invaders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.