
- BGG rank
- BGG #30,159
- BGG rating
- 4.6
Turbo
- 2–4 players
- 10 min
- Complexity 1.3/5
- 2003

1999
Rules assistance for Porca Miseria
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Porca Miseria is a board game released in 1999 for 3–8 players, 30 minutes per game, and ages 8 and up. It was designed by Zoltán Aczél and its main mechanics are Hand Management and Simultaneous Action Selection.
From Amigo: Be the fastest one to get the right lucky charm! But which lucky charm is the right one: mushroom, pig or chimney sweep? Your personal lucky number will tell you. You need luck and talent to gather the most cards of all players. START OF PLAY Three target cards are placed in the middle of the table. Each player must be able to reach them well with both his hands. The remaining 63 cards (symbol and touch cards) are shuffled and this deck is placed face down on the table. One player is chosen to be the starting player. The Lucky Number Now each player receives one or more lucky numbers. The starting player places the face down deck in front of him on the table. He reveals the topmost card in such a way that everyone can see it at the same time. The revealed card is either a symbol or a touch card. A symbol card shows one to eight small "lucky mushrooms" (blue), "lucky pigs" (yellow) and chimney sweeps (red) in different combinations and in the color of the target cards. When a symbol card is revealed, each player has to find out, how often a symbol is found on the symbol card. If the number of one symbol equals the lucky number of a player he tries to draw the appropriate target card as quickly as possible towards him. For each target card a player has successfully drawn he receives a card from the deck. These cards are placed in front of the player. If a player draws (touching counts as drawing) a card, which he was not allowed to draw (e.g. because he miscounted the symbols) he has to put three of his own cards in the jackpot, for each card he has drawn wrongly. If he has less than three cards, all of them have to go into the jackpot. The jackpot is a collection of cards (maximum five). It is placed near the target cards. If there are at any time more than five cards in the jackpot, the surplus cards are shuffled back into the deck before revealing the topmost card. At the start of play there is no jackpot. After the first player has given a card from the deck to each player who has correctly drawn a target card, the target cards are placed back in the middle of the table. The revealed card is placed in the jackpot as are all the cards the players have lost. If a touch card is revealed, quick reactions are called for. Each player tries to touch the matching target card with both his hands, placing one after the other. This will create a huge pile of hands, sometimes in wildly mixed order. The target card remains in the middle of the table. A touch card shows a big "lucky mushroom", a big "lucky pig" or a big "chimney sweep". Whoever is the first to have only one hand of another player between his two hands (e.g. there are not two or more hands between his two hands (the sandwich)) receives the revealed touch card and the jackpot. After the starting player has given the touch card and the jackpot to the winner, this round is finished. If there are not enough cards in the deck to give to all players the cards they won, The game ends immediately. The player with the most cards wins the game.
Porca Miseria supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Porca Miseria is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Porca Miseria for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Porca Miseria has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Porca Miseria belongs to these categories: Card Game, Children's Game, and Action / Dexterity. Its main mechanics are Hand Management and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Porca Miseria are: Zoltán Aczél. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Porca Miseria as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.