
- BGG rating
- 6.9
Postcard DUNGEONS CO-OP
- 2–6 players
- 30–45 min
- 2018

2018
Rules assistance for Postcard Dungeons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Postcard Dungeons is a board game released in 2018 for 1–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by Joseph Limbaugh and its main mechanics are Dice Rolling and Solo / Solitaire Game.
Postcard Dungeons (a tiny game of small adventures) is a casual and extremely portable board game for 2-6 players (although it can be played solo). Dice and tokens for the game are not included and must be supplied by the players. The game simulates a series of dungeon crawls in search of treasure. Players represent the leaders of various adventuring guilds who choose from one of 3 dungeons that have increasing levels of challenge. They then roll 3D6 to populate the dungeon. After the dungeon is set up, they roll another 3D6 to determine the strength of their party which is made up of a Thief, a Warrior and a Wizard. They choose which die goes to which hero and play progresses between the dungeon taking a turn against the player and the player taking a turn against the dungeon. Depending on how well a particular adventure goes, the player may be able to purchase a treasure from a list based on the dungeon they chose. Players may choose between treasures that add to victory points, or will give them a magical advantage in the next dungeon adventure.
Postcard Dungeons supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Postcard Dungeons is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Postcard Dungeons for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Postcard Dungeons has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Postcard Dungeons belongs to these categories: Adventure and Puzzle. Its main mechanics are Dice Rolling and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Postcard Dungeons are: Joseph Limbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Postcard Dungeons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.