
- BGG rank
- BGG #75
- BGG rating
- 7.8
Power Grid
- 2–6 players
- 120 min
- Complexity 3.3/5
- 2004

Rules assistance for Power Grid: The New Power Plants – Set 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Power Grid: The New Power Plants – Set 1 is an expansion for Funkenschlag: EnBW released in 2007 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Friedemann Friese and its main mechanics are Auction / Bidding and Network and Route Building.
This deck is a complete set of power plant cards for Power Grid that can be used with any of the maps: in place of the original deck paired with the original deck (to make for an unpredictable mix) cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities) in custom mixture of the two decks (to create specialized decks) This set of cards has green borders to distinguish them easily from the original set of power plant cards. Announced April 2007. Released at Essen 2007. The official variant rules for using the new power plants with all released maps can be found in Files section
Power Grid: The New Power Plants – Set 1 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Power Grid: The New Power Plants – Set 1 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Power Grid: The New Power Plants – Set 1 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Power Grid: The New Power Plants – Set 1 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Power Grid: The New Power Plants – Set 1 belongs to these categories: Economic, Industry / Manufacturing, and Expansion for Base-game. Its main mechanics are Auction / Bidding and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Power Grid: The New Power Plants – Set 1 are: Friedemann Friese. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Power Grid: The New Power Plants – Set 1 as an expansion for Funkenschlag: EnBW. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Funkenschlag: EnBW to use it. Check that your edition of Funkenschlag: EnBW is compatible, as some expansions were revised between editions.