
- BGG rank
- BGG #2,672
- BGG rating
- 7.6
Court of the Dead: Mourners Call
- 2–5 players
- 90 min
- Complexity 3.0/5
- 2019

2022
Rules assistance for Precognition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Precognition is a board game released in 2022 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Julien Prothière and its main mechanics are Income, Simultaneous Action Selection, and Closed Drafting.
In a post-apocalyptic world, play a Prescient, an Ymune gifted with the power of precognition. Going down the Great River, explore the banks to rescue contaminated Humans, to hire Ymune Doctors to treat them, or Ymune Protectors to protect the boat from the banes to come. Try also to collect Batteries to activate the Machine rooms of your boat, or Food to feed the new healthy Humans… In Precognition, you must truly see the future to win the game. That comes from understanding a new card mechanism: the Dual Select System. In addition to being innovative, the Dual Select System fits perfectly with the theme because, among the two cards that you will let pass, one of them will come back to you on the next turn. You have 12 turns to make the right choices. Your goal is to have the most Healthy Humans at the end of the game. To keep the Humans you take in while working your way downstream, you will need Food, Doctors to treat them and Protectors to fight the Banes you’ll encounter. Good luck! The game is played over 12 rounds. A round consists of 3 distinct phases. Each phase must be done by all the players at the same time. I – Decision phase (secret): draw and choose cards according to the Dual Select System. II – Action phase: Activate your cards to earn resources. If any of your powered machines can be used, benefit from its effects. III – Maintenance phase : manage your Banes if you have suffer any, heal all possible contaminated Humans and move forward on the Great River from which you reveal and apply the event of the River tile. At the end of a round, move forward by flipping over the River tile in front of the Progress pawn to discover the end-of-turn event. Each player applies that event’s effect. Every three rounds, it is the end of a season and it is when you feed the new healed Humans. Make sure you have enough food for everyone. At the end of the third season, after feeding the Healthy Humans you have saved, count them. The player with the most Healthy Humans wins the game. If tied, the player with the most Healthy Humans and Contaminated Humans wins the game. If players are still tied, they share the victory. —description from the publisher
Precognition supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Precognition is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Precognition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Precognition has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Precognition belongs to these categories: Card Game, Science Fiction, and Collectible Components. Its main mechanics are Income, Simultaneous Action Selection, and Closed Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Precognition are: Julien Prothière. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Precognition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.