
- BGG rank
- BGG #8,591
- BGG rating
- 6.9
Pups
- 2–5 players
- 15–30 min
- Complexity 1.6/5
- 2016

1802
Rules assistance for Preference
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Preference is a board game released in 1802 for 3–4 players and 120 minutes per game. Its main mechanics are Set Collection, Auction / Bidding, and Betting and Bluffing.
Preference is a standard deck playing card game played throughout central Europe and Russia using a 32 card "Bavarian" deck like the one used in Schafkopf. The major varieties of Preference are Croatian, Austrian, and Russian and there are variations of each as well. Generally a three player game, a fourth player can play by having the dealer of each hand sit out for the round. Following is a brief description of the Croatian version of the game, and below are links to rule sets for the Croatian, Austrian, and Russian versions. Each of the suits has a predetermined value: Leaves = 2 Bells = 3 Hearts = 4 Acorns = 5 The dealer deals out all 32 cards - 10 to each player and 2 to the "talon" (crib). Each player in turn bids one of the suits for trump, or can bid the value 6 game where the declarer(bid winner) can attempt to take no tricks and the other two must try to force him to do so, or the 7 game where there is no trump suit. The highest bid becomes the declarer, takes the two cards from the "talon" and discards two, and then must take 6 tricks to succeed in the game he bid for or a higher one. The opposing players have the option to play in which they must get two tricks to succeed. If only one player is opposing, he may request the aid of the other non-declaring player in an attempt to make the declarer fail in his bid, but takes all the bonuses or penalties for doing so. Non bid hands means a double scoring round in the next hand, and "kontra" may be offered to double the stakes of a hand a player is confident in making the declarer fail (and can be "rekontra" and "sukontra" or doubled and doubled again and again!). The players start out with a set number of points (usually 100 each) and the game goes until the total of all three players equals zero. Tricks taken when opposing a contract score some points for the player and against those players in the final tally.
Preference supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Preference is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Preference has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Preference belongs to these categories: Card Game. Its main mechanics are Set Collection, Auction / Bidding, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Preference as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.