
- BGG rank
- BGG #694
- BGG rating
- 7.9
Project: ELITE
- 1–6 players
- 60 min
- Complexity 2.5/5
- 2020

Rules assistance for Project: ELITE – Adrenaline
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Project: ELITE – Adrenaline is an expansion for Project: ELITE released in 2015 for 1–4 players. It was designed by Konstantinos Kokkinis and Sotirios Tsantilas and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Adrenaline is fully compatible with Project: ELITE. All content can be used with existing Maps and Objectives, and vice versa. 2 New Characters (+1 Droid!) Adrenaline introduces 2 new Characters, one of whom controls a droid. Double-Sided Board Adrenaline features two new Maps, each offering a different layout and game play experience. 2 New Soldier Aliens 40 Soldier Alien miniatures and 20 Alien profile cards. The new alien cards are shuffled into the alien deck of the base game to increase the variety of alien encounters. Guardians are hardened soldiers that move fast and spawn in medium-to-large numbers. They can only be wounded at close range (range 1) and are thus difficult to kill. Eruptors are even faster and always spawn in large numbers. During the Alien Ability Phase, each Eruptor detonates on a roll of 3+, killing itself and wounding any character within range 1. New Objective Adrenaline offers a new objective whereby the heroes must capture Alien soldiers using traps (8 3D trap tokens are supplied). Compatibility with Project: ELITE Adrenaline's alien profile cards add new options for the base game's soldier aliens. You may also use all previous objectives on either the Adrenaline or Project: ELITE maps thanks to the new Setup card.
Project: ELITE – Adrenaline supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Project: ELITE – Adrenaline has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Project: ELITE – Adrenaline belongs to these categories: Fighting, Miniatures, and Real-time. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Project: ELITE – Adrenaline are: Konstantinos Kokkinis and Sotirios Tsantilas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Project: ELITE – Adrenaline as an expansion for Project: ELITE. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Project: ELITE to use it. Check that your edition of Project: ELITE is compatible, as some expansions were revised between editions.