Project: ELITE – Ammo Pack
BGG rating
7.1

Expansion for Project: ELITE

Project: ELITE – Ammo Pack

2020

Rules assistance for Project: ELITE – Ammo Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60 min
  • 14+

Rules assistant for Project: ELITE – Ammo Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Project: ELITE – Ammo Pack is an expansion for Project: ELITE released in 2020 for 1–6 players, 60 minutes per game, and ages 14 and up. It was designed by Konstantinos Kokkinis and Sotirios Tsantilas and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

The Kickstarter Exclusive Ammo Pack brings a new set of rules, to emerge in the battlefield, and a new type of equipment! The Ammo Pack is designed to emerge players in the battlefield and offer new challenges. All non-basic weapons become limited ammo weapons. When a Weapon is equipped, players must add Ammo tokens to their cards. In order to use a Weapon, one token must be spent. Once all the tokens have been spent, the Weapon is inactive and can’t be used to attack or have its effects applied. But that is no motive to panic. New ammo can be acquired by reaching an Ammo Crate and performing a Search action, with no limit to the amount of players that can do the action at the same time. Ammo Crates can also be moved to adjacent spaces, in case the location is invaded and becomes too dangerous. The Ammo pack brings grenades as a new kind of weapon. Grenades can be thrown to a fixed position, causing damage and different effects depending on the Grenade's type. All grenades have the same range and chance to hit, but depending on the dice result the grenade may hit closer or further locations. There are three types of grenades: Explosive Grenades: Deal 2 damage on the space it hits and 1 damage on all adjacent spaces. Smoke Bomb: All Aliens in the hit and adjacent locations can’t move, can’t be pushed, and don’t activate until next round. Repellant Gas: All aliens in the hit and adjacent locations must move against the Movement Path when moving or activating inside the area. The effect lasts until the next round. —description from the publisher

Questions and answers

Project: ELITE – Ammo Pack supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.