
- BGG rank
- BGG #4,192
- BGG rating
- 6.7
Panda Panda
- 2–4 players
- 15 min
- Complexity 1.1/5
- 2023

2026
Rules assistance for 生ハムメロンゲーム (Prosciutto and Melon Game)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
生ハムメロンゲーム (Prosciutto and Melon Game) is a board game released in 2026 for 2–6 players, 15–30 minutes per game, and ages 6 and up. It was designed by 宮野 華也 (Kaya Miyano) and its main mechanics are Hand Management, Take That, and Set Collection.
Everyone dreams of the perfect ham-and-melon combination, but cheese is tempting too. Players gather simple ingredients like ham, melon, and cheese, combine matching foods into tastier and stronger forms, and race toward the ultimate delicacy: ham with melon. 生ハムメロンゲーム (Prosciutto and Melon Game) is a hand management and set collection card game in which players take turns performing up to three actions, such as drawing cards, combining cards from hand, or stealing a random card from another player. Combining two matching ingredient cards lets a player score one card and take a higher-ranked card of that ingredient from the supply, gradually upgrading ham, melon, and cheese cards. Special combinations create Ham & Melon or Ham & Cheese cards, which immediately end the game and win; otherwise, the game continues until a player reaches 20 or more points, after which the highest score wins.
生ハムメロンゲーム (Prosciutto and Melon Game) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 生ハムメロンゲーム (Prosciutto and Melon Game) is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 生ハムメロンゲーム (Prosciutto and Melon Game) for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
生ハムメロンゲーム (Prosciutto and Melon Game) has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
生ハムメロンゲーム (Prosciutto and Melon Game) belongs to these categories: Card Game. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 生ハムメロンゲーム (Prosciutto and Melon Game) are: 宮野 華也 (Kaya Miyano). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 生ハムメロンゲーム (Prosciutto and Melon Game) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.