
- BGG rating
- 8.2
Purrballs: Catventure Card Game – Secret Store Expansion Pack
- 3–5 players
- 45 min
- 2019

2018
Rules assistance for Purrballs: Catventure Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Purrballs: Catventure Card Game is a board game released in 2018 for 3–5 players, 30–60 minutes per game, and ages 12 and up. It was designed by Isaac Tan and its main mechanics are Hand Management, Simultaneous Action Selection, and Open Drafting.
The Purrballs find themselves in a strange and mysterious place! How’d they get here? How do they get back home? What’re all these clothes they’re suddenly wearing? No one really knows, and it seems like our curious purry pals aren’t sticking around to find out. A grand Catventure awaits! In the Purrballs: Catventure Card Game, players compete to gain the most Experience Points (XP) by the end of the game. Each player starts with a party of eager Catventurers, each with an ability, a Speed value, and their own way of scoring XP. Every round, valuable Loot cards are drawn from the Loot deck and laid out into the pool, together with several dangerous Monsters. Players secretly choose a Catventurer from their party to play. Each offers a powerful ability that gives you an advantage, but Speed determines who picks Loot first. Will you choose a sneaky Rogue, with its high Speed value? Or perhaps a Soldier, able to fight off Monsters and claim their rewards? The game ends when all the loot has been taken. Referring to the Loot cards they've collected, players count up the amount of XP scored by every Catventurer in their party. The player with the most XP wins the game!
Purrballs: Catventure Card Game supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Purrballs: Catventure Card Game is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Purrballs: Catventure Card Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Purrballs: Catventure Card Game has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Purrballs: Catventure Card Game belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Hand Management, Simultaneous Action Selection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Purrballs: Catventure Card Game are: Isaac Tan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Purrballs: Catventure Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.