
- BGG rating
- 8.2
Quartermaster General WW2: Total War
- 2–6 players
- 90 min
- Complexity 3.0/5
- 2020

2020
Rules assistance for Quartermaster General WW2: 2nd Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Quartermaster General WW2: 2nd Edition is a board game released in 2020 for 2–6 players, 60–120 minutes per game, and ages 12 and up. It was designed by Ian Brody and its main mechanics are Hand Management, Area Majority / Influence, and Team-Based Game.
Quartermaster General is a card-driven game that puts players in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins. From the publisher, "WW2 Quartermaster General Second Edition completely revamps the award-winning title originally released in 2014 by micro-publisher Griggling Games." Major rule changes from the first edition: Win condition: You cannot win by occupying territory, you now win by being ahead by 30 points or by having the most points after 20 rounds. Card texts are rules in this game, and many card texts have changed significantly. An additional four cards (rules) have been added. Some map areas have new borders, altering the map and strategic situation. Discard and deck depletion rules are changed and now incur VP loss. The new Resource Allocation rule allow players to search the draw deck, fundamentally changing the tactics of the game. The United States faction have additional map units. Other changes to the second version according to the publisher: The play balance has been fixed to ensure both teams now have an equal chance at victory. Updated rules to ensure smoother game play and avoid early knockouts due to economic warfare. Cards have been edited, changed, or completely replaced. The card balance has been altered, so that players will find some of the worst cards have been up-powered, and the decks changed to ensure that no specific cards seem necessary for victory. More cards will are added to the mix One more United States Navy piece to help them pursue a war in both the Atlantic and Pacific. Quartermaster General WW2, released in 2019, is a second edition of the game revised to improve its ease of play, clarity, and play balance.
Quartermaster General WW2: 2nd Edition supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quartermaster General WW2: 2nd Edition is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quartermaster General WW2: 2nd Edition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quartermaster General WW2: 2nd Edition has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quartermaster General WW2: 2nd Edition belongs to these categories: Wargame and World War II. Its main mechanics are Hand Management, Area Majority / Influence, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quartermaster General WW2: 2nd Edition are: Ian Brody. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quartermaster General WW2: 2nd Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.